---@class Battle.AiDeadCondition:Battle.AiCondition
---@field New fun():Battle.AiDeadCondition
local AiDeadCondition = Battle.CreateClass("AiDeadCondition",Battle.AiCondition)
Battle.AiDeadCondition = AiDeadCondition

function AiDeadCondition:onInitialize()
    self:SetCondition(self:GetActor():IsDead(),true,Battle.CompareType.Equals)
end
